glTF is the successor to COLLADA at the Khronos Group. Converting keeps your model in an open, actively supported format. This converter runs entirely in your browser: the file is processed on your own device and never uploaded.
Why convert DAE to GLTF?
glTF is the successor to COLLADA at the Khronos Group. Converting keeps your model in an open, actively supported format.
How it works
Drop your .dae file above and download the .gltf. The conversion engine (Assimp, compiled to WebAssembly) runs inside the page, so it works the same on Windows, macOS, Linux and ChromeOS without installing anything.
DAE vs GLTF
DAE (COLLADA): DAE is COLLADA, an XML interchange format maintained by the Khronos Group. It can hold scenes with meshes, materials, cameras, lights and animation. Used by: SketchUp exports, older game pipelines, and tools that predate glTF.
glTF (GL Transmission Format): glTF is the Khronos Group’s open standard for delivering 3D models, often called “the JPEG of 3D”. A .gltf file is JSON that describes meshes and physically based (PBR) materials, with binary data and textures alongside or embedded. Used by: three.js, Babylon.js, Blender, Sketchfab, and developers who want a readable, editable model file.
Quality notes
Scene hierarchy, geometry and basic materials convert. Externally referenced textures need to be available. glTF output is a .gltf file plus a .bin file with the geometry, so the download is a ZIP containing both — keep them together.
Common use cases
Migrating a COLLADA asset library; importing SketchUp exports into modern engines.
Frequently asked questions
Is glTF the replacement for COLLADA?+
Both are Khronos standards; glTF is the one designed for efficient delivery and is where tool support has moved.
Will the file be smaller?+
Usually, because the geometry is stored as binary buffers instead of XML text.
Is it uploaded?+
No.
Are cameras and lights kept?+
The scene nodes are kept; check cameras and lights in your viewer, as support varies.
